Additionally, a “Face Mirror” prototype was added, which is a mirror that displays your own face, attached at your HUD layer! This makes it really easy to monitor how hand gestures or Action menu settings adjust your face in real time.
Ryzen組良かったな公式できたで Assigning CPU Affinity on Ryzen Processors We’re currently investigating the performance benefits of adding a launch flag to VRChat that would set CCX affinity for AMD Ryzen processors.
This could potentially lead to a performance uplift. It’s possible it might lead to instability, though, so we want to make sure that’s not the case before pushing it live.
ああラボ抜け厳しいのバグだったんか Graduation Day Alongside all this work, it turns out we had a bug in the Community Labs system that was causing worlds not to graduate properly.
We fixed the bug! And applied the fix retroactively. So, you might notice a bunch (like… 500?) worlds in the New row that graduated out of Community Labs. Go explore!
@shr_id Found a way to directly launch a VRChat client *in local*. It bypasses EAC and allows you to use several debugging tools like RenderDoc or Nsight. #VRChat ローカルでVRChatのワールドをテストするときにEACを回避してデバッグツールを使う方法が見つかったのでメモ https://twitter.com/shr_id/status/1554787041459990529 (deleted an unsolicited ad)
@shr_id Found a way to directly launch a VRChat client *in local*. It bypasses EAC and allows you to use several debugging tools like RenderDoc or Nsight. #VRChat ローカルでVRChatのワールドをテストするときにEACを回避してデバッグツールを使う方法が見つかったのでメモ https://twitter.com/shr_id/status/1554787041459990529 (deleted an unsolicited ad)
続き 1. Build your world using VRC SDK (Build & Test) 2. Find the world file in C:\Users\USERNAME\AppData\LocalLow\VRChat\VRChat\Worlds (may vary) 3. Launch VRChat.exe with the following arguments: