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【Steam VR】VRChatスレ part124

1 :Anonymous :2022/08/12(金) 11:48:31.40 ID:vyZnJx0c0.net
!extend:checked:vvvvv:1000:512
!extend:checked:vvvvv:1000:512
!extend:checked:vvvvv:1000:512

次スレを立てる際は↑の行が3行以上になるようにコピペしてください。

■VR空間で好きなアバターで会話できるVRChatのスレです
アバター導入など詳細はここで。
VRChat日本Wiki:http://vrchatjp.playing.wiki/

次スレは>>970が宣言して立ててください。無理な場合は代理のレス番号を指定してください。

※VRCの流行に伴い、著作権問題や悪質な行為などが散見されています※
※アバターを借りる際は規約等を読み、モデラーに迷惑をかけないようにしましょう※

■前スレ
【Steam VR】VRChatスレ part123
https://krsw.5ch.net/test/read.cgi/steam/1659437351/
VIPQ2_EXTDAT: checked:vvvvv:1000:512:: EXT was configured

2 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
ほか荒らされてるんで立てたで

3 :Anonymous (ワッチョイ d1aa-aEm+):[ここ壊れてます] .net
>>970のまま

4 :Anonymous (ワッチョイ d332-LuoS):[ここ壊れてます] .net
あいつ現状2スレ同時荒らしが限界か

5 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
VRChat server status
https://status.vrchat.com/
https://i.imgur.com/UbIxax9.png

6 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
今日の更新きた
https://ask.vrchat.com/t/developer-update-11-august-2022/12286

7 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
あら
2022.2.2p2c Release
Due to a few issues, we’ve had to change plans. We aren’t going to release p3 to Live this week. Read more about that in the next section.

However, there are some urgent changes we need to make in order to help with issues that have been affecting our server stability. So, we’re releasing VRChat 2022.2.2p2c tomorrow (jeez, what a version number). No new features in that patch, just those fixes.

8 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
やったぜ
Without VRC+:

Friends: 3 lists * 150 favorites = 450 favorites (2.3x increase)
Worlds: 4 lists * 100 favorites = 400 favorites (1.56x increase)
Avatars: 1 list * 50 favorites = 50 favorites (2x increase)

With VRC+:

Friends and Worlds unchanged.
Avatars: 6 lists * 50 favorites = 300 favorites (3x increase)

These changes will be in the p3 Live Beta update tomorrow.

9 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
明日リリースp3βでお気に入り増えるってさ
https://i.imgur.com/fvUTQJW.png

10 :Anonymous (ワッチョイ d332-hNjm):[ここ壊れてます] .net
マジかやるやん
Hide Avatars by Distance
We’ve continued to get lots of good feedback on this feature.

We worked on this feature a bit to test and see the impact of breaking animators. There’s a good bit of internal chatter on figuring out the best way to do this without breaking avatars that utilize Write Defaults or are created in ways that would be problematic if the animator broke because of this system. This is ongoing.

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